Monday, February 18, 2019

Trait in rust

trait rust

Trait in Rust programming

I believe people those who are from object oriented programming languages understand the usage of Trait easily . I have seen people saying Trait are similar to Interfaces in Java.
But we will start with zero perquisites or background knowledge on those. Only prerequisite would be to basic understanding on how “Struct” or user defined data types are created in Rust.

Trait - Collection of methods defined for unknown types.

The definition for Trait is an abstract over behavior that types can have in common.
don’t worry , if we are not able to digest the definition fully.
You might have noticed that in the real world lot of objects shares same behavior and they give the output to the behavior differently.
eg: Car and Bus can provide “ride”
Cat and Dog can have “talk” method
in a Game different objects can have “bonus”
We know these methods/functions are needed for these objects ,but they should produce different output for them differently for different types of objects.
eg : when Cat call “talk” method output would be “Meow Meow”
when Dog call talk method output would be “woof woof”
Also we don’t want other types of objects calling the method if they are not implemented
eg: in my case Cow can’t talk
It would be great if I get noticed in the compile time itself that there is no implementation for Cow for “talk” . rather than future at some point of time in the future the code goes through that piece code and fails badly.
So we can identify the shared behavior of objects in the design phase of your project, the ideal way of defining these common behavior will be through “Trait”
Now you have understood the use case of Trait .
I think we can jump into an example
example creates 3 structs for Cat, Dog and Cow
/*We create/define a trait ( unknown type) using keyword "trait" called Speaker and define the behavior of the trait.
in this example trait accept the unknown type which implements the trait and returns nothing.
Trait name is Speaker and method defined is speak. So we are going to call this "speak" method for  the struct object implements this.
*/

pub trait Speaker {
     fn speak(&self) -> ();
 }


/*Next step would be implementing the trait for whichever types have the common  behavior.
This case our Cat and Dog speaks. 
so implemented them.*/

impl Speaker for Cat { 
 fn speak(&self) { println!("meow!"); }
 }

/* Now we can call them from "main" function as it is in scope.First we need to create struct object and then call the trait defined method (speak) with dot(.) operator. */

cat1.speak();


pub struct Cat{
    color:(u8,u8,u8),
    
}
pub struct Dog{
    color:(u8,u8,u8),
}

pub struct Cow{
    color:(u8,u8,u8),
}


pub trait Speaker {
     fn speak(&self) -> ();
 }



 impl Speaker for Cat {
     fn speak(&self) {
           println!("meow!");
     }
 }

 impl Speaker for Dog {
     fn speak(&self) {
           println!("woof!");
     }
 }
 
fn main(){
    let cat1 = Cat{color:(30,30,30)};
    let dog1 = Dog{color:(30,30,30)};
    let cow1 = Cow{color:(30,30,30)};
    cat1.speak();
    dog1.speak();
    //cow1.speak(); fails in compile time saying "no implementaton of the trait"
}

Trait Bounds
Trait bounds restricts the function to have the types which implements the trait.So the function can not be called with any other types.Code that calls the function with any other type, like a String or an i32, won’t compile, because those types don’t implement "Speaker"

pub struct Cat{
    color:(u8,u8,u8),
    
}
pub struct Dog{
    color:(u8,u8,u8),
}

pub struct Cow{
    color:(u8,u8,u8),
}


pub trait Speaker {
     fn speak(&self) -> ();
 }



 impl Speaker for Cat {
     fn speak(&self) {
           println!("meow!");
     }
 }

 impl Speaker for Dog {
     fn speak(&self) {
           println!("woof!");
     }
 }

pub  fn notify(speaker: S) {
        speaker.speak();
}

fn main(){
    let cat1 = Cat{color:(30,30,30)};
    let dog1 = Dog{color:(30,30,30)};
    let cow1 = Cow{color:(30,30,30)};
    notify(cat1); 
//    notify(cow1); uncomment this line to see the compile time error.
}

In Rust a trait must be in scope for you to be able to call its methods.
Reference
https://doc.rust-lang.org/book/ch10-02-traits.html

Saturday, February 9, 2019

Rust macros are Amazing!!!

rust macro

Macros in Rust programming

Macros are a powerful feature in Rust programming language. Since it is compiled to syntax tree rather than string pre-processing, it has advantages over other language’s macro.

When I started with Rust macro, it was taking me to a new programming style altogether. You can easily convert the reusable part of your program to macros. It is called meta programming .

Declarative Macros

we are going to discuss only this type macro creation in this post.

Macros will try to match pattern passed , if it succeed the match proceed with code defined in curly brackets.

How to start with Rust macro: 

macro_rules! macroname{
 () => { }
}
macro_rules! = is the macro using in rust for creating 
'macro_name' = is the name you want to be for the macro which can be invoked by *'macro_name!'*
( ) => {}

 () is the sytax for pattern matching 
 {} is the place we need to enter the code to exceuted.
 

($x:expr) 
$x is Name or variable
expr is type to match for name
  • ident: an identifier. Examples: x; foo.
  • path: a qualified name. Example: T::SpecialA.
  • expr: an expression. Examples: 2 + 2; if true { 1 } else { 2 }; f(42).
  • ty: a type. Examples: i32; Vec<(char, String)>; &T.
  • pat: a pattern. Examples: Some(t); (17, 'a'); _.
  • stmt: a single statement. Example: let x = 3.
  • block: a brace-delimited sequence of statements. Example: { log(error, "hi"); return 12; }.
  • item: an item. Examples: fn foo() { }; struct Bar;.
  • meta: a “meta item”, as found in attributes. Example: cfg(target_os = "windows").
  • tt: a single token tree.



Macro custom print

macro_rules! print_new{
//in this example we are passing the expression which has only one value which will be stored in $x
 
 //we need to define name and designator 
 // here **$x** is Name or variable
 // **expr** is type to match for name
    ($x:expr) => (
        println!("value={}",$x);
    )
}


fn main() {
    print_new!(5);
}

In rust almost everything is expression .In the above example we passed the ‘expr’ as 5 where 5 designated as name


example 2:
In this example we formatted the pattern as x=> 10+10 which equivalent to x=>$x:expr where $x get the value of 20
macro expression passing


example3:
Here we are passing function name as Identifer to generate/define a function
macro - building function

example4:

macro -apply function to a range of numbers


example5:

macro with pass dentifiers(variables)

Reference

https://words.steveklabnik.com/an-overview-of-macros-in-rust

https://danielkeep.github.io/tlborm/book/index.html

https://danielkeep.github.io/practical-intro-to-macros.html

Wednesday, February 6, 2019

Sum type with Enum in Rust programming language


Enum - Enumeration

Enumeration as user defined data type and in C programming language its mainly used for names to integral constants .

C syntax: 
Enum state { success = 1, failed = 0 };
Enums has very limited usage in C language. But Rust has used all use cases for Enum and adopted lot of use cases from Functional programming languages like Haskell and ML.
Rust Enum Syntax:
enums are the best example for Sum types. If you want to restrict the input to any one of the types which defined , then they are called some types.

Say you have 'Shape' Type, and you know that shape can be only Circle ,Square or Rectangle. You  want to do action for each types separately. then you can go with Enum.

sum type aslo called Tagged Union, is a data structure used to hold a value that could take on several different, but fixed, types. Only one of the types can be in use at any one time, and a tag field explicitly indicates which one is in use.
The primary advantage of a tagged union/sum type over an untagged union is that all accesses are safe, and the compiler can even check that all cases are handled. 

Enum Shape{
        Circle(f32),
        Square(f32),
        Rectangle(f32,f32),
}





Enum example


Product type:

Struct is good example for product type. As we know, it is required to provide values for each types in a struct . It will be cartesian product of combinations we can make on struct types. It is must to provide value for each for defining an object. 




Importance of enum :

As I mentioned earlier, enum allows to define our own types which increase the readability
of the code as well as reduce the type issues in the programs.

For example , when we know we can only pass our defined type to function and if we can give a meaningful name for that type , which improve strength of the type system in our programs as well as improve the readability of the code.

if parent type consist of different child types, then it will be nice to use them with the hierarchy .Since it is not a product type, you can use one of them from parent at a time. For different type of input can do type validation and perform corresponding action.


Sunday, February 3, 2019

Building a Tree DataStructure in Rust programming language

Building Tree data structure gives more understanding on "Struct" and Box pointers in Rust.

Tree data structure is recurrences of Nodes of same Type where each Node normally will have  "value" field and Pointer pointer to the next node.

This is a little challenging to build the Tree in Rust as Rust won't allow to allocate recurring type as their memory space can not predetermined. But we can use  smart pointer BOX for it.

And implementing methods for the 'Tree' will be interesting.

Please find the problem and solution here in github,

https://github.com/davnav/rustgeeks/blob/master/tree_rust.md




Reference: https://matthias-endler.de/2017/boxes-and-trees/







Wednesday, December 26, 2018

Fundamentals of Webassembly

I was reading more on the WebAssembly last week.wrote about JavaScript in the last post, I don't know whether I have given wrong feeling that we should not study JavaScript at all. I did not meant that.In fact we should study JavaScript to understand more on the internals and browser JS engines .

The only thing I meant , we are in need finding alternative ways for more robust/new languages to replace JS drawbacks.

Web Assembly + Rust can offer some of the replacement for JS drawbacks. read more https://webassembly.org/


I don't know I know good enough to write this post, but still writing..


How to start with Web Assembly + Rust:


You can read webassembly+ rust on  https://rustwasm.github.io/book/why-rust-and-webassembly.html


In Ubuntu Linux machine probably we need the below steps to run webassembly with rust:

1. You need Rust tool chain: rustc, rustup and Cargo   . read the below link for rust tool chain - https://www.rust-lang.org/tools/install


2. wasm-pack - is a one shop for building testing Rust+webassembly applications.
 read about wasm-pack here https://rustwasm.github.io/wasm-pack/installer/

  wasm-pack has prerequisite for  Rust and npm. Since we installed rust in the above step, we only need npm to install ( if you haven't installed)

npm is a package manager for JavaScript. You can install it from https://www.npmjs.com/get-npm


You can get a project template with following ..

Clone a project template with this command:

cargo generate --git https://github.com/rustwasm/wasm-pack-template

you can follow below steps from the document to start with it .. https://rustwasm.github.io/book/game-of-life/hello-world.html




How to access Document elements(DOM ) using Webassembly+Rust

We need wasm_bindgen and web_sys libraries to access the DOM elements with Rust. You can read more about web_sys here -https://rustwasm.github.io/wasm-bindgen/api/web_sys/






Code: lib.rs

extern crate wasm_bindgen;
extern crate web_sys;

mod utils;

use wasm_bindgen::prelude::*;

use wasm_bindgen::JsCast;
use web_sys::{Document, Element, HtmlElement, Window};


#[wasm_bindgen(start)]
pub fn run() {
    using_web_sys();
}


fn using_web_sys()-> Result<(),JsValue>{
use web_sys::console;

console::log_1(&"Hellowrld to console using websys".into());

let window = web_sys::window().expect("no global window exists");
let document = window.document().expect("no document  found");

let body  = document.body().expect("document should have a body");


let val = document.create_element("p")?;

    val.set_inner_html("Hello from 121Rust!");
val.set_attribute("id","p1");
body.append_child(&val);
        let element = document
.get_element_by_id("p2").expect("no p2 element found");

let element1 = document
.get_element_by_id("p1").expect("no p1 element found");


let att = element.text_content().expect("no element text found");

let att1 = element1.text_content().expect("no element text found");
console::log_1(&att.into());

console::log_1(&att1.into());
    Ok(())

}

cargo.toml:

[package]
name = "na-rust-web"
version = "0.1.0"
authors = ["naveen "]

[lib]
crate-type = ["cdylib", "rlib"]


[dependencies]
cfg-if = "0.1.2"
wasm-bindgen = "0.2.29"
#web-sys = { version = "0.3.6", features = ['console'] }

# The `console_error_panic_hook` crate provides better debugging of panics by
# logging them with `console.error`. This is great for development, but requires
# all the `std::fmt` and `std::panicking` infrastructure, so isn't great for
# code size when deploying.
console_error_panic_hook = { version = "0.1.1", optional = true }

# `wee_alloc` is a tiny allocator for wasm that is only ~1K in code size
# compared to the default allocator's ~10K. It is slower than the default
# allocator, however.
#
# Unfortunately, `wee_alloc` requires nightly Rust when targeting wasm for now.
wee_alloc = { version = "0.4.2", optional = true }

[dev-dependencies]
wasm-bindgen-test = "0.2.29"


[dependencies.web-sys]
version = "0.3.4"
features = [
  'Document',
  'Element',
  'HtmlElement',
  'Node',
  'Window',
  'console',
]
profile.release]
# Tell `rustc` to optimize for small code size.

opt-level = "s"




 











Monday, December 3, 2018

Fundamentals of JavaScript

Last weekend I went to "JavaScript Fundamentals" boot-camp . It was a good class and nice introduction  for people who are new to programming. But my goal was to refresh some of the basics of JavaScript that I haven't tried for long time and want to learn some new things in JavaScript.

Two interesting and new things I learned  from the class are :

1.  80 to 90% of the Internet/Website is running with JavaScript.  Leading browsers in the market ( IE,Mozilla,Google Chrome) can execute only 3 things ( HTML,CSS and JAVASCRIPT).

If you consider Web as language (Analogy), then we can consider  HTML = 'noun' , CSS = "style"  and JavaScript = "Verb". I am ok with this analogy .

All frameworks of other languages like  Django(python web framework) , React( JS framework), Ruby Rails are translating their native language to JS as the browser can  understand only Javascript/html/css.

2. It ( JS applications) can be easily vulnerable and exploited by the malicious  inputs . ( The instructor did not mention/told this ). It was a basic programming boot-camp, so I won't expect him to say this.

But when I saw some of the examples  mentioned are so scary !!!.







We can use "typeof" operator to restrict the input types . But its all on developer's head.

Some of the questions : How  "+" operator can work on number and string ?
It can pass anything to a function and function won't check the type and JS will return something(what ever it like) !!,  its fully developers responsibility to understand the inputs and validate the types of the input before passing.

I think, you can read through below links for more :

https://codeburst.io/top-10-javascript-errors-from-1000-projects-and-how-to-avoid-them-2956ce008437

https://www.pixelstech.net/article/1354210754-10-design-flaws-of-JavaScript

https://whydoesitsuck.com/why-does-javascript-suck/


But I believe, JavaScript is a highly paid programming language and a language still showing/have  deficiency of programmers because 80%t to 90% Websites are running with JS.

If you want to build some fancy and interactive web pages , you need javascript. because the browsers can understand only JavaScript.

That made me research a little bit on Web browser engines, looks like it was just a race for JavaScript engines from 2006 to 2010 between leading web browsers(Microsoft IE, Google Chrome, Opera,Mozilla) . Read more https://en.wikipedia.org/wiki/JavaScript_engine

Just because JavaScript was the only thing making websites interactive and fancy!!. (There would be  some other benefits why browser engines using JS engines). So whoever(browser) can execute the JS quick ,they are the best ( I believe this hold true even today). But serious drawbacks of JavaScript are ignored and that made the internet even worse.

We really need the web to be more secure and trusty , without compromising the performance( I am ok with compromising performance if we get security). So the point is, we really needed an alternative for JavaScript or something can write a good JS for us. Since the 80% of the Web is running with JS, the browsers are not going to switch to some other language engines quickly.

I am not sure how will be internals/architecture  of the browser in next  10 years .I wish there would be more type and memory safe languages engines and they should replace JS engines. People/developers should write those type and memory  safe languages for the browser engines.

I was reading through WebAssembly for last a few months.The JavaScript boot-camp was an eye-opening for me to read more on WebAssembly + Rust again because....


Why  Rust and Web Assembly ?

https://rustwasm.github.io/book/why-rust-and-webassembly.html



WebAssembly -  Its not compromising performance and allows to write type safe + memory safe low languages

Rust - Featuring
  • zero-cost abstractions
  • move semantics
  • guaranteed memory safety
  • threads without data races
  • trait-based generics
  • pattern matching
  • type inference
  • minimal runtime
  • efficient C bindings

But one thing even concerning me is web assembly compiling the C,C++ or Rust to JavaScript that eventually going to run in the browser.. so again JS is going to run in engines. Will this actually solve the JavaScript issues ? I am not sure.


Looking for your comments and thoughts!






Monday, November 26, 2018

Algorithms - sorting algorithms implementation in Rust programming langage

It's important for programmer to do deep dive into algorithms some point of time. but I never tried to do that. As ECE( electronics) branch never needed algorithms in their curriculum, i nicely ignored algorithms . But become unavoidable thing for any kind of application development/programming . its becoming essential to have some ideas or ready made algorithms or approaches in hand to start with some innovative ideas to convert as applications.  So thought of refreshing the algorithms from basics.

If you are learning new language , and trying to solve/implement those basics algorithms , that would be the ideal way to learn them.

And here we are trying to solve/implement some algorithms or problems through Rust programming language.

1. Merge function - https://davnav.github.io/rustgeeks/rust_merge_sortedvectors.html
2.Insert Sort - https://github.com/davnav/rustgeeks/blob/master/rust_insertsort.md
3. Longest string - https://davnav.github.io/rustgeeks/rust_LongestString.html