It is easy to build falling balls in Pygame and try to use the sleep function to delay the balls.
Video in youtube:
Tuesday, July 29, 2014
Monday, July 28, 2014
Remote Desktop to Raspberry Pi from Windows 7
How to log in as Remote Desktop to Raspberry Pi from Windows 7 PC
In order to remote log in RaspberryPi , we have to install xrdp. Following steps can be used for install the software .
Install the xrdp software in Raspberry Pi
sudo apt-get install xrdp
in order to know the status of xrdp , we can use the following command
/etc/init.d/xrdp status
For starting , use the below command
/etc/init.d/xrdp start
For stoping , /etc/init.d/xrdp stop
make sure your xrdp running in Raspberry Pi
In windows 7 PC, we will be getting the 'Remote Desktop Connection' from the start menu.
Enter the IP address of your raspberry pi in the computer field, and connect.
In order to remote log in RaspberryPi , we have to install xrdp. Following steps can be used for install the software .
Install the xrdp software in Raspberry Pi
sudo apt-get install xrdp
in order to know the status of xrdp , we can use the following command
/etc/init.d/xrdp status
For starting , use the below command
/etc/init.d/xrdp start
For stoping , /etc/init.d/xrdp stop
make sure your xrdp running in Raspberry Pi
In windows 7 PC, we will be getting the 'Remote Desktop Connection' from the start menu.
Enter the IP address of your raspberry pi in the computer field, and connect.
Saturday, July 26, 2014
Raspberry Pi connecting with Joystick in Pygame
Programming Joystick gaming with Raspberry pi
Install joystick using the command below:
Install joystick using the command below:
sudo apt-get install joystick
after installation you can find file js0 in the directory:
/dev/input/
sudo cat /dev/input/js0
sudo cat /dev/input/js0 | hexdump
Pygame program to read joystick buttons
joystick = pg.joystick.Joystick(0) joystick.init()
pg.joystick.joystick(0) returns the joystick object and init() function initialize the device values.
button1 = joystick.get_button(0) retrives the button(0)
below program includes functions to read the keyboard input and mouse inputs.
Pygame Joystick program:
import pygame as pg # initialize pygame pg.init() # use an image you have (.bmp .jpg .png .gif) image_file = "ball" # RGB color tuple for screen background black = (0,0,0) # screen width and height sw = 640 sh = 480 # create a screen screen = pg.display.set_mode((sw, sh)) # give the screen a title pg.display.set_caption('image follows mouse click position') # load an image # convert() unifies the pixel format for faster blit image = pg.image.load(image_file).convert() # get the rectangle the image occupies # rec(x, y, w, h) start_rect = image.get_rect() image_rect = start_rect running = True joystick = pg.joystick.Joystick(0) joystick.init() while running: event = pg.event.poll() keyinput = pg.key.get_pressed() button3 = joystick.get_button(2) button1 = joystick.get_button(0) # exit on corner 'x' click or escape key press if keyinput[pg.K_ESCAPE]: raise SystemExit elif event.type == pg.QUIT: running = False elif keyinput[pg.K_LEFT]: image_rect.left = image_rect.left - 1 image_rect.right = image_rect.right-1 print "corner coordinates --> (%d, %d, %d, %d)" % \ (image_rect.left, image_rect.top, image_rect.right, image_rect.bottom) screen.fill(black) elif keyinput[pg.K_RIGHT]: image_rect.left = image_rect.left + 1 image_rect.right = image_rect.right+1 screen.fill(black) screen.blit(image, image_rect) pg.display.flip() elif keyinput[pg.K_DOWN]: image_rect.top = image_rect.top + 1 image_rect.bottom = image_rect.bottom+1 screen.fill(black) screen.blit(image, image_rect) pg.display.flip() elif keyinput[pg.K_UP]: image_rect.top = image_rect.top - 1 image_rect.bottom = image_rect.bottom-1 screen.fill(black) screen.blit(image, image_rect) pg.display.flip() elif button3: print("Joystick up pressed") image_rect.top = image_rect.top - 1 image_rect.bottom = image_rect.bottom-1 screen.fill(black) screen.blit(image, image_rect) pg.display.flip() elif button1: print("Joystick down pressed") image_rect.top = image_rect.top + 1 image_rect.bottom = image_rect.bottom+1 screen.fill(black) screen.blit(image, image_rect) pg.display.flip()
Pygame built with Raspberry Pi & Joystick